This piece is a reappropriation of the famous stargate sequence from Stanley Kubrick’s 2001: A Space Odyssey.
To me, that particular sequence has an interesting topographical quality to it. Using Max/Jitter, I applied the Rutt-Etra technique to turn the abstract geography of the sequence into a traversable 3D environment. The original concept was to break down particular portions of the sequence into abstract geographical details, spread out through a 3D world that the user can explore and discover. However, I chose to retain the sequential aspect of the scene as the sense of movement and rhythm innate in it is unmatched.
The user interacts with the piece through the SpaceNavigator peripheral that allows for 3D controls in the X, Y, and Z axes.