This piece is a reappropriation of the famous stargate sequence from Stanley Kubrick’s 2001: A Space Odyssey.
To me, that particular sequence has an interesting topographical quality to it. Using Max/Jitter, I applied the Rutt-Etra technique to turn the abstract geography of the sequence into a traversable 3D environment. The original concept was to break down particular portions of the sequence into abstract geographical details, spread out through a 3D world that the user can explore and discover. However, I chose to retain the sequential aspect of the scene as the sense of movement and rhythm innate in it is unmatched.
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The user interacts with the piece through the SpaceNavigator peripheral that allows for 3D controls in the X, Y, and Z axes.
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